80 bit floating point math
- To: mathgroup at smc.vnet.net
- Subject: [mg4521] 80 bit floating point math
- From: emoore at acm.org (Eric Moore)
- Date: Wed, 7 Aug 1996 04:17:32 -0400
- Organization: Compumedia Internet Services
- Sender: owner-wri-mathgroup at wolfram.com
I am doing a test at Digital Corporation. I know that the win16 api x86 emulator that comes with windows NT 4.0 has problems with "temp real" or 80 bit floating point numbers. I now want to test digital's fx!32 win32 api x86 emulator's ability to handle these type of numbers. I figured the best way to do that would be to use Mathematica, I have discovered the N function but I don't see how I can guarantee myself that this digit precision mechanism would ever create a 80 bit precison floating point number. I printed the MAX(something) variable and after a quick convesion I found out that it was 2^1024 or another words a long real (63 bit precision). please reply to moore at ntmail.zso.digital.com as I don't normally frequent this nesw group. ==== [MESSAGE SEPARATOR] ====