Re: Cuboid & RotateShape

*To*: mathgroup at smc.vnet.net*Subject*: [mg15197] Re: [mg15184] Cuboid & RotateShape*From*: "Kevin J. McCann" <kevinmccann at Home.com>*Date*: Tue, 22 Dec 1998 04:01:31 -0500*Sender*: owner-wri-mathgroup at wolfram.com

Cuboid has its sides parallel to the coordinate axes (try ?Cuboid). Kevin -----Original Message----- From: Richard W. Klopp <rwklopp at unix.sri.com> To: mathgroup at smc.vnet.net Subject: [mg15197] [mg15184] Cuboid & RotateShape >How come Cuboid[] appears to be designed such that RotateShape doesn't >work on it? The following doesn't do any rotation: > >RotateShape[ > Graphics3D[Cuboid [{0.1,1,1}]], > Pi/4,0,0] > >The following is a workaround: > >RotateShape[ > AffineShape[Polyhedron[Cube],{0.1,1,1}], > Pi/4,0,0] > >RotateShape looks for Polygon, Line, or Point objects to rotate, so >Cuboid must somehow not be made of those things. Is this correct? Is >there a reason that Cuboid[] is designed this way? >