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Re: RenderAll crash



As a first step take a look at:
http://www.wri.com/support/Systems/Windows/OutOfMemory.html and see if
this helps to correct your problem.


In article <6j3ifo$ckm@smc.vnet.net>, Patrick Klein
<rickeroo@leland.stanford.edu> wrote:

> I'm having trouble with the "RenderAll->False" option for Graphics3D.
> When the number of graphics objects gets large enough, Mathematica
> crashes. The code below crashes v3.0 running on NT4.0.1 with 256Mb of
> physical RAM and v2.2.2 and v3.0 running on a G3 with 50Mb of RAM set
> aside for the Kernel. I don't seem to be running out of memory, and
> with "RenderAll->True", I have no trouble with pictures 10 times as
> large. Any clues?
> 
> The code (I'm just using Sphere as a convenient way to generate plot
> data):
> 
> <<Graphics`Shapes`
> s1 = Sphere[3]; (* generates 2582 Polygons, Sphere[2] isn't big enough
> *)
> s1Gr = Show[Graphics3D[s1]];
> 
> (* just another polygon *)
> polyGr = Graphics3D[{SurfaceColor[GrayLevel[.75]],
>         Polygon[{{-2,-2,-3},{2,-2,-3},{2,2,-3},{-2,2,-3}}]}];
> 
> (* the crasher *)
> Show[s1Gr, polyGr, RenderAll -> False];
> 
> 
> ...any help would be greatly appreciated.

-- 
David Reiss
dreissNOSPAM@nospam.earthlink.net
http://home.earthlink.net/~dreiss
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email address



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