Re: Livegraphics3D
- To: mathgroup at smc.vnet.net
- Subject: [mg18549] Re: Livegraphics3D
- From: Dan Truong <dtruong at irisa.fr>
- Date: Sat, 10 Jul 1999 02:18:46 -0400
- Organization: IRISA, FRANCE
- References: <7kpb8d$4am@smc.vnet.net> <7lcebc$1iv@smc.vnet.net> <7lugo8$kao@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
When I look at my graphics, it seems that there doesn't need to be an intersection for the graphic engine to generate (light) overlapping bugs. If polygons are close to each other (maybe in the same cube space?) they may be drawned overlapped the wrong way. BTW, with Intel machines with Direct3D or others with OpenGL engines, doesn't Java provide fast drawing methods? Zbuffer access, hw or sw? Myabe it needs hardware specific plugins like Shockwave? I've noted a serious difference in loading time between my UltraSparc and a PC based machine (PC much faster :( ). It seems that loading time is deendant of file size, but is not related to connection bandwidth (even local it's slow on >100KB g3d) Sorry Mar...tin ;)) Dan- -- Dan N. Truong, IRISA, Campus de Beaulieu, 35042 Rennes Cedex, FRANCE tel:(+33)2 99 84 73 36 fax:(+33)2 99 84 25 28 mailto:dtruong at irisa.fr http://www.irisa.fr/caps/PEOPLE/Dan gsm:06 14 78 06 95 -> http://www.sfr.fr/html/annexes/sms/sendsms.html