- To: mathgroup at smc.vnet.net
- Subject: [mg18389] Re: Livegraphics3D
- From: Martin Kraus <Martin.Kraus at informatik.uni-stuttgart.de>
- Date: Wed, 7 Jul 1999 00:10:56 -0400
- Organization: University of Stuttgart
- References: <email@example.com> <firstname.lastname@example.org>
- Sender: owner-wri-mathgroup at wolfram.com
Dan Truong wrote:
> I am using LiveGraphics3D too,
> The problems you have I think come from the imprecision of the
> LiveGraphics3D drawing engine. Looks fine otherwise.
> When surfaces intersect, result is novey satisfactory... Same when
> the viewing angle overlaps 2 polygons which are close to each other
> (I believe an error occurs when 1 of the front corners which should
> be hidden for a polygon is at the same or lower depth than some of the
> corners of the masking polygon).
> Any comments Mark?
Who is Mark? ;)
You are perfectly right, Dan. Actually these are the problems
of the simple Painter's Algorithm used in LiveGraphics3D.
Any alternative I am aware of (like z-buffering) would need too
much performance in a Java implementation.
One way to overcome these problems is to avoid the intersections
of polygons with Mathematica by breaking all polygons along their
intersections (as was done for many of the polyhedra
in Erics Treasure Trove of Mathematics), however, any automatic
procedure does not work well for most surfaces.
Thus, finally, I suggest to either split up the surfaces into
smaller pieces, minimizing the unwanted effect, or to
break polygons along the line of intersection, which might
involve quite difficult programming.
MARTIN Kraus :)
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