Re: flat box under RealTime3D

*To*: mathgroup at smc.vnet.net*Subject*: [mg28993] Re: flat box under RealTime3D*From*: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>*Date*: Thu, 24 May 2001 04:07:12 -0400 (EDT)*Organization*: Universitaet Leipzig*References*: <9e2cb3$66l@smc.vnet.net>*Sender*: owner-wri-mathgroup at wolfram.com

Hi, it would be nice, if it would the only bug in RealTime3D :-). You should use a scaling by hand ! Sicnd RealTime3D` don't label the axes you can scale it simpliy by Show[ gr /. Point[pnt_]:> Point[{1,1,100}*pnt]] Regards Jens > Hallo, > > I want to show some scattered {x,y,z} data in a 3-dimensional plot using > ScatterPlot3D. So I load: > << Graphics`Graphics3D` > > This my data: > dat = Flatten[ Table[{x, y, 3 + Cos[x y/10000.]}, {x, -100, 100, 10}, {y, > -100, 100, 10}], 1]; > > The z-range in list dat is very small compared to x- and y-range. To > scretch the z-scale in my plot I use BoxRatios -> {1, 1, 1}: > > ScatterPlot3D[dat, BoxRatios -> {1, 1, 1}] > > produces a nice image in a cube. > > I want to spin it around with the mouse. So I load: > > << RealTime3D` > > and do > > ScatterPlot3D[dat, BoxRatios -> {1, 1, 1}] > > Instead of a cube I get graphics in a flat box with box ratios (100,100,1} > which doesn't show any structure in the z direction. > > This seems a bug in RealTime3D. Has anyone seem the same problem? > How can I fix this? I am using Mathematica 4.1 under Windows NT4. > > Thanks for your help, > > Maarten van der Burgt > ICOS Vision Systems > R&D Department > Esperantolaan 9 > B-3001 Leuven, Belgium