RE: Re: ColorFunction TriangularSurfacePlot
- To: mathgroup at smc.vnet.net
- Subject: [mg35440] RE: [mg35406] Re: ColorFunction TriangularSurfacePlot
- From: "DrBob" <majort at cox-internet.com>
- Date: Fri, 12 Jul 2002 04:29:07 -0400 (EDT)
- Reply-to: <drbob at bigfoot.com>
- Sender: owner-wri-mathgroup at wolfram.com
It's a small change, but this seems more natural: coords = Table[{ x = Random[]; y = Random[]; z = Random[]; GrayLevel[z], Polygon[{{x, y, z}, {x + .2, y, z}, {x + .1, y + .2, z}}]}, {i, 1, 10}]; Show[Graphics3D[coords], Lighting -> False, PlotRange -> {{0, 1.2}, { 0, 1.2}, {0, 1}}]; or pt := Random[] & /@ Range[3]; coords = Table[{{x, y, z} = pt; GrayLevel[z], Polygon[{{x, y, z}, {x + .2, y, z}, {x + .1, y + .2, z}}]}, {i, 1, 10}]; Show[Graphics3D[coords], Lighting -> False, PlotRange -> {{0, 1.2}, {0, 1.2}, {0, 1}}]; or better yet: pt := Random[] & /@ Range[3]; dx = {1, 0, 0}; dy = {0, 1, 0}; triangle = {GrayLevel@Last@#, Polygon[{#, # + 0.2dx, # + 0.1dx + 0.2dy}]} &; Show[Graphics3D[Table[triangle@pt, {i, 1, 10}]], Lighting -> False, PlotRange -> {{0, 1.2}, {0, 1.2}, {0, 1}}]; In the original version, you're creating a matrix with 5 columns, just to throw away the first three columns. You don't have to create those columns in the first place. Bobby -----Original Message----- From: ng [mailto:georgakopoulos at mindspring.com] To: mathgroup at smc.vnet.net Subject: [mg35440] [mg35406] Re: ColorFunction TriangularSurfacePlot Try this. The Table[] creates ten triangles at random heights z (and the postfix [[{4,5}]] discards the x,y, and z values) that are drawn using Polygon[]. Each triangle is preceded by a specification of graylevel. Then Show[Graphics3D[ ]] shows them all in a 1x1x1 box. coords = Table[{x = Random[], y = Random[], z = Random[], GrayLevel[z], Polygon[{{x, y, z}, {x + .2, y, z}, {x + .1, y + .2, z}}]}[[{4, 5}]], {i, 1, 10}]; Show[Graphics3D[coords], Lighting -> False, PlotRange -> {{0, 1.2}, {0, 1.2}, {0, 1}}]; "Boris Fain" <bfain at stanford.edu> wrote in message news:aggkjf$ik$1 at smc.vnet.net... > Hi. I am a complete newbie, and I am making surface plots out of sets > of points in 3-D. I am using TriangleSurfacePlot - a wonderful function > btw, I gladly junked my own triangulation codes! However, I simply need > to color the polygons according to their height - or the height of, > say, the lowest vertex. Actually, any vertex would be just fine. Is > there a way to do this? > > thanks, boris. > >