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Re: BinaryImport

  • To: mathgroup at
  • Subject: [mg37060] Re: BinaryImport
  • From: Jens-Peer Kuska <kuska at>
  • Date: Mon, 7 Oct 2002 05:26:20 -0400 (EDT)
  • Organization: Universitaet Leipzig
  • References: <anorhl$pou$>
  • Reply-to: kuska at
  • Sender: owner-wri-mathgroup at


BinaryImport[] is complet unusable for this task.
I tryed the same with similar data sets and run
out of kernel memory (with 1.5 GByte RAM) & 3GB swap). 
The WRI support respondet, that "BinaryImport[]" is
not for reading *large* binary data. 

You can have the beta version of MathGL3d 3.1 that
has an extra C-Function for that task.
Since it also include excelent volume rendering functions
and a native format for reading and writing compressed
volume data files you should use MathGL3d 3.1b.

Contact me direct if you wish to "beta test" the new


Blimbaum Jerry DLPC wrote:
> I use BinaryImport to read a file as follows:
> BinaryImport["file",{Byte..}]
> then I use Partition to rebuild the data of dimensions  252 x 253 x 255....
> This works but it takes about half an hour to read the's a 16
> MByte file.....any way to improve this?
> thanks....jerry blimbaum

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