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Re: Re: random derangement
Daniel Lichtblau wrote:
>
> "DIAMOND Mark R." wrote:
> >
> > This is not quite aposite to either NG, but there appear to be none better
> > ... My apologies.
> >
> > I am searching for an algorithm for producing a random derangement of, for
> > instance, the integers 1 to approx 10000.
> >
> > I thought Skiena's site might have such an algorithm, but I could not locate
> > one. ... Producing all derangements and choosing one at random is marginally
> > beyond the capacity of my machine :-)
> >
> > Cheers,
> >
> > Mark R. Diamond
>
> One thing that will work efficiently is a modification of a basic random
> shuffle. The basic shuffle can be found at
>
> http://forums.wolfram.com/mathgroup/archive/2001/Apr/msg00263.html
>
> The modification is that at step j we insist on moving something between
> position j+1 (rather than j) and the end into position j.
>
> derangement = Compile[{{n,_Integer}}, Module[
> {deck=Range[n], newj},
> Do[
> newj = Random[Integer, {j+1,n}];
> deck[[{j,newj}]] = deck[[{newj,j}]],
> {j,n-1}];
> deck
> ]]
>
> In[4]:= Timing[dd = derangement[10^6];]
> Out[4]= {5.25 Second, Null}
>
> Check that this is indeed a derangement:
>
> In[5]:= Select[Transpose[{dd,Range[10^6]}], #[[1]]==#[[2]]&]
> Out[5]= {}
>
> (Or you can use MapIndexed for this test):
> In[12]:= Apply[Or, MapIndexed[#1==#2[[1]]&, dd]]
> Out[12]= False
>
> I think this will give random derangements with equal probabilities
> though I don't have a proof of that off the top of my head.
>
> Daniel Lichtblau
> Wolfram Research
Oops...my code was itself a bit deranged insofar as it will not hit all
possible derangements. I think the version below will do better.
derangement = Compile[{{n,_Integer}}, Module[
{deck=Range[n], newj},
Do[
newj = Random[Integer, {j+If[deck[[j]]==j,1,0],n}];
deck[[{j,newj}]] = deck[[{newj,j}]],
{j,n-1}];
deck
]]
Daniel Lichtblau
Wolfram Research
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