Services & Resources / Wolfram Forums
-----
 /
MathGroup Archive
2002
*January
*February
*March
*April
*May
*June
*July
*August
*September
*October
*November
*December
*Archive Index
*Ask about this page
*Print this page
*Give us feedback
*Sign up for the Wolfram Insider

MathGroup Archive 2002

[Date Index] [Thread Index] [Author Index]

Search the Archive

Re: Real Time Animation

  • To: mathgroup at smc.vnet.net
  • Subject: [mg36816] Re: [mg36796] Real Time Animation
  • From: Omega Consulting <omega_consulting at yahoo.com>
  • Date: Fri, 27 Sep 2002 04:15:13 -0400 (EDT)
  • Sender: owner-wri-mathgroup at wolfram.com

At 03:56 AM 9/26/2002, Goyder Dr HGD wrote:
>In a presentation I wish to use Plot to generate a sequence of frames and
>then animate them. The problem is that the audience sees the animation
>twice. Once when the frames are being generated and then again after I have
>closed the group and double clicked on the top graphic. However, the first
>showing during generation is enough (but uncontrolled).
>
>Hugh Goyder


This creates a graphics cell from a graphics expression.

GraphicCell[graphics_] :=
   Cell[GraphicsData["PostScript", DisplayString[graphics]],"Graphics"]

This writes a closed cellgroup of graphics cells and then animates the 
cellgroup.

Block[{$DisplayFunction=Identity, graphs},
   graphs =
     Table[GraphicCell[
         Plot[Sin[t]*Sin[x], {x, 0, Pi}, PlotRange -> {{0, Pi}, {-1, 1}},
           ImageSize -> 400]], {t,0,15,.1}];
   NotebookWrite[EvaluationNotebook[],Cell[CellGroupData[graphs,Closed]]];
   SelectionMove[EvaluationNotebook[], All, GeneratedCell];
   FrontEndExecute[{FrontEndToken[EvaluationNotebook[], "SelectionAnimate"]}]
   ]

--------------------------------------------------------------
Omega Consulting
"The final answer to your Mathematica needs"

Spend less time searching and more time finding.
http://www.wz.com/internet/Mathematica.html



  • Prev by Date: Re: Exporting as space-delimited ASCII file in 3.0?
  • Next by Date: RE: Real Time Animation
  • Previous by thread: Real Time Animation
  • Next by thread: RE: Real Time Animation