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Re: viewing 3D surfaces

  • To: mathgroup at smc.vnet.net
  • Subject: [mg51455] Re: [mg51449] viewing 3D surfaces
  • From: "David Park" <djmp at earthlink.net>
  • Date: Sun, 17 Oct 2004 21:49:45 -0400 (EDT)
  • Sender: owner-wri-mathgroup at wolfram.com

Use

<<RealTime3D`

to set up interactive graphics.

Then evaluate your regular 3D plot statement. When the plot is created you
can use the mouse to rotate the image. If you hold down Ctrl you can use the
mouse to zoom in and out.

All graphics directives such as color and line thickness are lost, but still
it is often useful.

Use

<<Default3D`

to return to regular graphics output.

David Park
djmp at earthlink.net
http://home.earthlink.net/~djmp/

From: Narasimham G.L. [mailto:mathma18 at hotmail.com]
To: mathgroup at smc.vnet.net

Is there now a way to look continuously all around  at 3D surfaces by
mouse click/drag, in the way 3D ViewPoint Selector cube can be moved.
It can save  much space  in the code compared to SpinShow frame
animations.





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