Re: viewing 3D surfaces
- To: mathgroup at smc.vnet.net
- Subject: [mg51455] Re: [mg51449] viewing 3D surfaces
- From: "David Park" <djmp at earthlink.net>
- Date: Sun, 17 Oct 2004 21:49:45 -0400 (EDT)
- Sender: owner-wri-mathgroup at wolfram.com
Use <<RealTime3D` to set up interactive graphics. Then evaluate your regular 3D plot statement. When the plot is created you can use the mouse to rotate the image. If you hold down Ctrl you can use the mouse to zoom in and out. All graphics directives such as color and line thickness are lost, but still it is often useful. Use <<Default3D` to return to regular graphics output. David Park djmp at earthlink.net http://home.earthlink.net/~djmp/ From: Narasimham G.L. [mailto:mathma18 at hotmail.com] To: mathgroup at smc.vnet.net Is there now a way to look continuously all around at 3D surfaces by mouse click/drag, in the way 3D ViewPoint Selector cube can be moved. It can save much space in the code compared to SpinShow frame animations.