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Re: viewing 3D surfaces
- To: mathgroup at smc.vnet.net
- Subject: [mg51475] Re: [mg51449] viewing 3D surfaces
- From: Yasvir Tesiram <yat at omrf.ouhsc.edu>
- Date: Tue, 19 Oct 2004 02:55:48 -0400 (EDT)
- References: <200410170706.DAA07204@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
Hi,
<<RealTime3D`
or do a search on MathGL3D by a frequent contributor to this list and
see if that is something useful for you.
Cheers
Yas
On Oct 17, 2004, at 2:06 AM, Narasimham G.L. wrote:
> Is there now a way to look continuously all around at 3D surfaces by
> mouse click/drag, in the way 3D ViewPoint Selector cube can be moved.
> It can save much space in the code compared to SpinShow frame
> animations.
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