How to simulate random samples from crooked coin toss?
- To: mathgroup at smc.vnet.net
- Subject: [mg58511] How to simulate random samples from crooked coin toss?
- From: DAN BIKLE <dbikle at gmail.com>
- Date: Tue, 5 Jul 2005 01:57:50 -0400 (EDT)
- Reply-to: DAN BIKLE <dbikle at gmail.com>
- Sender: owner-wri-mathgroup at wolfram.com
I'm new to Mathematica so please bear with me.
I have a simple problem I want to solve and I'm looking
for some ideas to get started on it.
I want to simulate 100 tosses of a crooked coin where
probability of Heads is 0.6 and Tails is 0.4.
After I figure the coin out, I want to move on to crooked
dice and crooked card decks.
So, really what I'm looking for has more to do with developing
a method to simulate the collection of random samples.
I looked around in Help and found a promising sentence:
"Random[distribution] gives a random number with the specified
Then I found a page here which has some clues:
Unfortunately, I'm weak with math notation so the above
page makes little sense to me.
So, let me put it to you as simply as I can:
I want to define a function that could be called like this:
numberOfHeads = coinTosser[infoAboutCoin, numberOfTosses, head]
numberOfTails = coinTosser[infoAboutCoin, numberOfTosses, tail]
Once I figure out how to write the above function,
I could template off of it to build something like this:
numberOfOnes = diceRoller[infoAboutThisDie, numberOfRolls, aOne]
Do any of you have thoughts on how to approach the
writing of the above functions?
dbikle at gmail.com
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