       Re: How to simulate random samples from crooked coin toss?

• To: mathgroup at smc.vnet.net
• Subject: [mg58529] Re: How to simulate random samples from crooked coin toss?
• From: dh <dh at metrohm.ch>
• Date: Wed, 6 Jul 2005 03:11:14 -0400 (EDT)
• Sender: owner-wri-mathgroup at wolfram.com

```Hi Dan,

If you want to simulate the coin tossing problem, remember that
Random[ ] gives a uniformly distributed pseudorandom Real in the range 0
to 1.
Therefore, if we want to simulate an event with probability P, we check
if the outcome of Random is below P or not. E.g.
How many heads in n tosses with a crooked coin with P=0.6:

Count[ Table[ If[Random[]<P,1,0] ,{n} ]  ,1]

For y dice, you would check if the outcome of Random =x  is:
x<1/6, 1/6<=x<2/6,..
depending on how many eyes you want.

if you only want a function like:
the problem can be solved without simulations
For your purpose, to describe a coin (dice, cards) you have to specify
the propability that a certain event happens, e.g. "Head", call it Ph. A
fine coin would have Ph=0.5, a croocked coin e.g. Ph=0.6.
Now as your coin tosses are all independent, the mean number of Heads in
n tosses will simply be: n Ph

sincerely, Daniel

DAN BIKLE wrote:
> Math People,
>
> I'm new to Mathematica so please bear with me.
>
> I have a simple problem I want to solve and I'm looking
> for some ideas to get started on it.
>
> I want to simulate 100 tosses of a crooked coin where
> probability of Heads is 0.6 and Tails is 0.4.
>
> After I figure the coin out, I want to move on to crooked
> dice and crooked card decks.
>
> So, really what I'm looking for has more to do with developing
> a method to simulate the collection of random samples.
>
> I looked around in Help and found a promising sentence:
>
> "Random[distribution] gives a random number with the specified
> statistical distribution."
>
> Then I found a page here which has some clues:
> http://mathworld.wolfram.com/DiscreteDistribution.html
>
> Unfortunately, I'm weak with math notation so the above
> page makes little sense to me.
>
> So, let me put it to you as simply as I can:
>
> I want to define a function that could be called like this:
>
> numberOfTails = coinTosser[infoAboutCoin, numberOfTosses, tail]
>
> Once I figure out how to write the above function,
> I could template off of it to build something like this:
>
> numberOfOnes = diceRoller[infoAboutThisDie, numberOfRolls, aOne]
>
> Do any of you have thoughts on how to approach the
> writing of the above functions?
>
> -Dan

```

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