MathGroup Archive 2006

[Date Index] [Thread Index] [Author Index]

Search the Archive

Re: MathGL3d and Mathematica 5.3

  • To: mathgroup at
  • Subject: [mg64272] Re: MathGL3d and Mathematica 5.3
  • From: "Jens-Peer Kuska" <kuska at>
  • Date: Thu, 9 Feb 2006 02:44:38 -0500 (EST)
  • Sender: owner-wri-mathgroup at


first of all, MathGL3d const now money, because the hardeware for the
development takes money. Especial the MacOS boxes are quite expensive
and for Windows and Linux one needs a 64 Bit processor plus an nVidia
and ATI card, for the MacOS version the new Intel Macs will bost the
hardware costs.  I will also need some money for the Intel compilers
that enhances the speed of MathGL3d.

I have never updated the Mac Version, because I had for a long time
a rusty 233 MHz G3 Power Mac with a on-borad graphics card ... it was
no fun to develop or to debug anything on this machine. This computer
lost his live while I was trying to upgrade the OS to Tiger.  At the
university we have almost no Mac computers and it is very hard to find
one and to find a Mac-user that share its beloved Mac with someone else.

I will not become ritch from selling MathGL3d and the price was choosen to
finance the hardware costs and to allow a faster upgrade of the graphics
hardware that has a relative short live cycle.

The new version has several features that need a programable graphics
hardware, like bumb-mapping, a portable volume rendering and the line
illumination.  I have added the color per vertex option and a nice new
light source editor with new types of lights.  The POVray outout is now
significant smaller and the renderer need less time to parse the source.
The new Alias|Wavefront export let you import the 3d data into several
modellers like Maya ...  And some effort was taken, that MathGL3d will
work with future versions of Mathematica. This is not finished but it
is a work in progress.

Clearly I want that many people buy MathGL3d, if you have a Windows PC
with an nVidia card you can work with the free version for the next time
and you will be probably happy with it.  But I can't do mutch support
for the out dated version.


"Ronald Bruck" <bruck at> schrieb im 
Newsbeitrag news:dsccp7$pan$1 at
| (Top-posting because Murray did)
| Really?  Wolfram is SELLING MathGL3D?
| This brings up the obvious question:  how much 
more functional is their
| version than the original, FREE version, 
available at
| And is this why Kuska hasn't ever updated it for 
Mac OS?
| --Ron Bruck
| In article <ds9nlb$bh$1 at>, Murray 
| <murray at> wrote:
| > It seems unlikely that Wolfram would include 
THAT much functionality in
| > the next version of Mathematica.  After all, 
it is now selling MathGL3d
| > as a 4d-party Application at a standard price 
of $450 and an educational
| > price of $300.
| >
| > I, for one, would sure hate to have the price 
of Mathematica itself go
| > up by anything like that much just in order to 
include the full
| > functionality of MathGL3d.
| >
| >
| > Mitch Murphy wrote:
| > > attention wolfram ...
| > >
| > > please include MathGL3d in Mathematica 5.3. 
i'm very disapointed that
| > > mathematica still does not have an 
integrated interactive 3d viewer
| > > after so many years.

  • Prev by Date: Re: Re: MathGL3d and Mathematica 5.3
  • Next by Date: Re: Number-Theory :: All-Digit Perfect Squares
  • Previous by thread: Re: MathGL3d and Mathematica 5.3
  • Next by thread: nonspurious bug report (probably PackedArray related)