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Re: DelaunayTriangulation and Quadrangulation
- To: mathgroup at smc.vnet.net
- Subject: [mg65079] Re: DelaunayTriangulation and Quadrangulation
- From: "Jens-Peer Kuska" <kuska at informatik.uni-leipzig.de>
- Date: Tue, 14 Mar 2006 05:59:56 -0500 (EST)
- Organization: Uni Leipzig
- References: <durker$lqr$1@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
Hi,
there is no algorithm that "quadrangulates" a
given 2d set of points,
because it would be hard to "quadrangulates" five
points ...
You can try to glue adjacent triangles along the
longest common edge
but it would be complicated
Regards
Jens
"Borut Levart" <BoLe79 at gmail.com> schrieb im
Newsbeitrag news:durker$lqr$1 at smc.vnet.net...
| First I apologize for this post is not
completely Mathematica-related,
| but I am positive some of you might really help
me.
|
| DelaunayTriangulation under Mathematica
triangulates a 2d set of
| points. The output triangles are nearest to
being equilateral.
| Instead of triangular elements I would like to
work with the
| quadrangular. How can I achieve that?
|
| a) Should I partition the triangular mesh, and
join the triangles two
| by two?
| b) Or perhaps an algorithm analogous to Delaunay
exists that
| "quadrangulates" a given 2d set of points?
|
|
| Many thanks for any positive direction,
| Borut Levart
| Slovenia
|
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