Re: Re: Graphics3D axes
- To: mathgroup at smc.vnet.net
- Subject: [mg66680] Re: [mg66655] Re: Graphics3D axes
- From: Murray Eisenberg <murray at math.umass.edu>
- Date: Sat, 27 May 2006 03:50:59 -0400 (EDT)
- Organization: Mathematics & Statistics, Univ. of Mass./Amherst
- References: <e53lad$3sh$1@smc.vnet.net> <200605260817.EAA01734@smc.vnet.net>
- Reply-to: murray at math.umass.edu
- Sender: owner-wri-mathgroup at wolfram.com
I don't think your suggested tweaking actually accomplishes what the query asked. It merely moves the axes origin to the rear, left, bottom corner of the plotted surface. Thus it accomplishes the purpose only if the entire surface is in the first octant. You can see this most clearly if you change the x- and y- plot ranges to: {x, -Pi, Pi}, {y, -2Pi, 2Pi} The entire plotted surface is still in front of the xz- and yz- planes. Jean-Marc Gulliet wrote: > Laura wrote: >> This must be a common query but I haven't been able to find the answer: >> >> For plotting 3D graphics (plot3D or Graphics3D), how do you get the >> standard axes: (1,0,0), (0,1,0), (0,0,1)? I've tried all sorts of options >> from AxesEdges to changing Views. Basically, I'd like my 3D plots to appear >> with the axes set at the origin. >> >> z >> | >> (0,0,0) |______ y >> / >> / >> x >> >> Thank you for any pointers. >> >> > Hi Laura, > > First, select a suitable view point by setting the option ViewPoint > (also accessible via the menu Input => "3D ViewPoint Selector...", > shift+ctrl+V on MS Windows). > > Then, tweak the values of the option AxesEdge. Finally, remove the frame > box if you wish. > > For example: > > Plot3D[Sin[x]^2*Cos[y^2], {x, 0, Pi}, {y, 0, 2*Pi}, > AxesEdge -> {{-1, -1}, {-1, -1}, {-1, -1}}, Boxed -> False, > ViewPoint -> {3.11, 1.171, 1.225}, ImageSize -> 400]; > > Best regards, > Jean-Marc > > -- Murray Eisenberg murray at math.umass.edu Mathematics & Statistics Dept. Lederle Graduate Research Tower phone 413 549-1020 (H) University of Massachusetts 413 545-2859 (W) 710 North Pleasant Street fax 413 545-1801 Amherst, MA 01003-9305
- References:
- Re: Graphics3D axes
- From: Jean-Marc Gulliet <jeanmarc.gulliet@gmail.com>
- Re: Graphics3D axes