Re: Graphics3D axes

*To*: mathgroup at smc.vnet.net*Subject*: [mg66655] Re: Graphics3D axes*From*: Jean-Marc Gulliet <jeanmarc.gulliet at gmail.com>*Date*: Fri, 26 May 2006 04:17:08 -0400 (EDT)*Organization*: The Open University, Milton Keynes, UK*References*: <e53lad$3sh$1@smc.vnet.net>*Sender*: owner-wri-mathgroup at wolfram.com

Laura wrote: > This must be a common query but I haven't been able to find the answer: > > For plotting 3D graphics (plot3D or Graphics3D), how do you get the > standard axes: (1,0,0), (0,1,0), (0,0,1)? I've tried all sorts of options > from AxesEdges to changing Views. Basically, I'd like my 3D plots to appear > with the axes set at the origin. > > z > | > (0,0,0) |______ y > / > / > x > > Thank you for any pointers. > > Hi Laura, First, select a suitable view point by setting the option ViewPoint (also accessible via the menu Input => "3D ViewPoint Selector...", shift+ctrl+V on MS Windows). Then, tweak the values of the option AxesEdge. Finally, remove the frame box if you wish. For example: Plot3D[Sin[x]^2*Cos[y^2], {x, 0, Pi}, {y, 0, 2*Pi}, AxesEdge -> {{-1, -1}, {-1, -1}, {-1, -1}}, Boxed -> False, ViewPoint -> {3.11, 1.171, 1.225}, ImageSize -> 400]; Best regards, Jean-Marc

**Follow-Ups**:**Re: Re: Graphics3D axes***From:*Murray Eisenberg <murray@math.umass.edu>

**Re: Re: Graphics3D axes***From:*Selwyn Hollis <sh2.7183@earthlink.net>