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MathGroup Archive 2007

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Problem with Out keeping the camera view direction

  • To: mathgroup at smc.vnet.net
  • Subject: [mg84323] Problem with Out keeping the camera view direction
  • From: Camille JORDAN <ynceraj at gmail.com>
  • Date: Wed, 19 Dec 2007 04:12:53 -0500 (EST)

Ok let' say we run this command

Plot3D[Sqrt[1 - x^2 - y^2], {x, -1, 1}, {y, -1, 1},
 MeshShading -> {{Yellow, Orange}, {Pink, Red}}, Mesh -> 10,
 MaxRecursion -> 2, WorkingPrecision -> 20, PlotPoints -> {100, 100},
 Boxed -> False, Background -> Black]

that produces a nice semi sphere

now use the Mouse cursor to rotate the semisphere to a different
position. or Alt to zoom in or out etc
and then use

Rasterize[Out[3]]
assuming the Out[3] is the output from the above Plot3D command

shouldn't Rasterize of the Out[3] keep the same camera view port
coordinates?

How can I get the view port coordinates from the Out[3] so that I can
place that directly on my Plot3D then?
Thanks for the help.


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