Problem with Out keeping the camera view direction
- To: mathgroup at smc.vnet.net
- Subject: [mg84323] Problem with Out keeping the camera view direction
- From: Camille JORDAN <ynceraj at gmail.com>
- Date: Wed, 19 Dec 2007 04:12:53 -0500 (EST)
Ok let' say we run this command Plot3D[Sqrt[1 - x^2 - y^2], {x, -1, 1}, {y, -1, 1}, MeshShading -> {{Yellow, Orange}, {Pink, Red}}, Mesh -> 10, MaxRecursion -> 2, WorkingPrecision -> 20, PlotPoints -> {100, 100}, Boxed -> False, Background -> Black] that produces a nice semi sphere now use the Mouse cursor to rotate the semisphere to a different position. or Alt to zoom in or out etc and then use Rasterize[Out[3]] assuming the Out[3] is the output from the above Plot3D command shouldn't Rasterize of the Out[3] keep the same camera view port coordinates? How can I get the view port coordinates from the Out[3] so that I can place that directly on my Plot3D then? Thanks for the help.
- Follow-Ups:
- Re: Problem with Out keeping the camera view direction
- From: Brett Champion <brettc@wolfram.com>
- Re: Problem with Out keeping the camera view direction