Re: Problem with Out keeping the camera view direction
- To: mathgroup at smc.vnet.net
- Subject: [mg84401] Re: [mg84323] Problem with Out keeping the camera view direction
- From: Brett Champion <brettc at wolfram.com>
- Date: Fri, 21 Dec 2007 03:24:29 -0500 (EST)
- References: <200712190912.EAA13635@smc.vnet.net>
On Dec 19, 2007, at 3:12 AM , Camille JORDAN wrote: > Ok let' say we run this command > > Plot3D[Sqrt[1 - x^2 - y^2], {x, -1, 1}, {y, -1, 1}, > MeshShading -> {{Yellow, Orange}, {Pink, Red}}, Mesh -> 10, > MaxRecursion -> 2, WorkingPrecision -> 20, PlotPoints -> {100, 100}, > Boxed -> False, Background -> Black] > > that produces a nice semi sphere > > now use the Mouse cursor to rotate the semisphere to a different > position. or Alt to zoom in or out etc > and then use > > Rasterize[Out[3]] > assuming the Out[3] is the output from the above Plot3D command > > shouldn't Rasterize of the Out[3] keep the same camera view port > coordinates? > > How can I get the view port coordinates from the Out[3] so that I can > place that directly on my Plot3D then? > Thanks for the help. Copy the rotated graphic into an input cell, and wrap code around it. For example: Rasterize[<graphic>] or Options[<graphic>] Brett Champion Wolfram Research
- References:
- Problem with Out keeping the camera view direction
- From: Camille JORDAN <ynceraj@gmail.com>
- Problem with Out keeping the camera view direction