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Re: Problem with Out keeping the camera view direction

  • To: mathgroup at smc.vnet.net
  • Subject: [mg84401] Re: [mg84323] Problem with Out keeping the camera view direction
  • From: Brett Champion <brettc at wolfram.com>
  • Date: Fri, 21 Dec 2007 03:24:29 -0500 (EST)
  • References: <200712190912.EAA13635@smc.vnet.net>

On Dec 19, 2007, at 3:12 AM , Camille JORDAN wrote:

> Ok let' say we run this command
>
> Plot3D[Sqrt[1 - x^2 - y^2], {x, -1, 1}, {y, -1, 1},
>  MeshShading -> {{Yellow, Orange}, {Pink, Red}}, Mesh -> 10,
>  MaxRecursion -> 2, WorkingPrecision -> 20, PlotPoints -> {100, 100},
>  Boxed -> False, Background -> Black]
>
> that produces a nice semi sphere
>
> now use the Mouse cursor to rotate the semisphere to a different
> position. or Alt to zoom in or out etc
> and then use
>
> Rasterize[Out[3]]
> assuming the Out[3] is the output from the above Plot3D command
>
> shouldn't Rasterize of the Out[3] keep the same camera view port
> coordinates?
>
> How can I get the view port coordinates from the Out[3] so that I can
> place that directly on my Plot3D then?
> Thanks for the help.

Copy the rotated graphic into an input cell, and wrap code around  
it.  For example: Rasterize[<graphic>] or Options[<graphic>]

Brett Champion
Wolfram Research



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