Re: Fast interactive graphics

*To*: mathgroup at smc.vnet.net*Subject*: [mg77499] Re: Fast interactive graphics*From*: "Steve Luttrell" <steve at _removemefirst_luttrell.org.uk>*Date*: Mon, 11 Jun 2007 04:17:02 -0400 (EDT)*References*: <f4gmui$hpj$1@smc.vnet.net>

I have been experimenting to try to find a way of answering my own question. It seems that part of the problem was that using Manipulate introduuces some overheads that can be avoided by writing your own interactive graphics code. The code below is the result of some experimentation that shows a useful level of interactive manipulation of a 2-dimensional manifold. Define a cut-out region. This is a "window" within which the manifold is being interactively manipulated. cutout[\[Phi]_, \[Theta]_] := (9 \[Pi])/8 < \[Phi] < (13 \[Pi])/ 8 && \[Pi]/4 < \[Theta] < (3 \[Pi])/4; Basic spherical region with a cut-out. This is a background graphic showing everything except the part that is being manipulated. g0 = ParametricPlot3D[{Sin[\[Theta]] Cos[\[Phi]], Sin[\[Theta]] Sin[\[Phi]], Cos[\[Theta]]}, {\[Phi], 0, 2 \[Pi]}, {\[Theta], 0, \[Pi]}, RegionFunction -> (Not[cutout[#4, #5]] &)]; Define a fiducial point. This is the location of the tip of a "nose"-like protrusion that is being manipulated around the manifold. {\[Phi]1, \[Theta]1} = {(11 \[Pi])/8, \[Pi]/2}; Slider2D[Dynamic[{\[Phi]1, \[Theta]1}], {{0, \[Pi]}, {2 \[Pi], 0}}] Dynamically updated display of everything. Dynamic[ u = (1 + 0.5 Exp[-((\[Theta] - \[Theta]1)/0.25)^2 - ((\[Phi] - \[Phi]1)/ 0.25)^2]) {Sin[\[Theta]] Cos[\[Phi]], Sin[\[Theta]] Sin[\[Phi]], Cos[\[Theta]]}; p = 1.01 u /. {\[Theta] -> \[Theta]1, \[Phi] -> \[Phi]1}; g1 = ParametricPlot3D[u, {\[Phi], 0, 2 \[Pi]}, {\[Theta], 0, \[Pi]}, RegionFunction -> (cutout[#4, #5] &)]; g2 = Graphics3D[{Red, PointSize[0.05], Point[p]}]; Show[g0, g1, g2, PlotRange -> 2 {{-1, 1}, {-1, 1}, {-1, 1}}, AxesLabel -> {"x", "y", "z"}] ] Now you can move the 2D slider around (slowly!) to adjust the position of the "nose" on the sphere. On my version of Mathematica (Windows XP 32-bit) as you move the slider you get a continuously updated fiducial point and "nose", but the mesh on the nose doesn't get drawn in until you release the mouse button. Also the border of the "nose" is not drawn in during the continuous updates. This code produces results that are a LOT better than the situation was when I wrote my original posting, and this approach may be a worthwhile starting point for this type of interactive manipulation. Steve Luttrell West Malvern, UK "Steve Luttrell" <steve at _removemefirst_luttrell.org.uk> wrote in message news:f4gmui$hpj$1 at smc.vnet.net... > In version 6 I want to do interactive graphics where I use a controller to > manipulate the shape of a curved 2-dimensional manifold (for instance). > This > is a type of interaction with Mathematica that should be of interest to > lots > of people. > > The main problem that I have is that the redraw time after each controller > movement is quite long. I need continuous feedback so that I can > immediately > see the effect of making various controller movements, so using > ContinuousAction->False in Manipulate (for instance) doesn't solve this > problem. I have tried various shortcuts such as skeletonising the graphic > during updates so that it redraws quicker, but it is still too slow, and > will get worse for the more complicated graphics that I really want to > work > on. > > As a general solution it would be great if it was possible to control the > redrawing of graphics so that only those parts that need to be redrawn are > actually redrawn, with the user taking responsibility for any > consequential > errors in the accumulated graphics rendering. Here I don't want to simply > zoom the graphic to limit the rendered region, because I want to > interactively see the impact of my manipulations in the context of the > whole > graphic. > > Does anyone know a way of imposing this type of control (see above) on > graphics rendering, or is it not actually possible in Mathematica? I think > the answer is no, but I just want to make sure that I haven't overlooked a > trick here. > > Steve Luttrell > West Malvern, UK > > >

**Re: Simplify 0/0 to 1?**

**Re: Simplify 0/0 to 1?**

**Fast interactive graphics**

**Re: Fast interactive graphics**