Re: List concatenation speed
- To: mathgroup at smc.vnet.net
- Subject: [mg87586] Re: List concatenation speed
- From: Oliver Ruebenkoenig <ruebenko at uni-freiburg.de>
- Date: Mon, 14 Apr 2008 05:40:28 -0400 (EDT)
- References: <ftsd1e$bba$1@smc.vnet.net>
On Sun, 13 Apr 2008, carlos at colorado.edu wrote:
> I am building mesh plots that require concatenation of thousands of
> Graphics objects into one list for Show[]. This is done by appending
> objects as they are created, and there are several ways to do that.
> Tested 3 of them for speed using a simple object:
>
> p=Table[x,{50}]; n=10000;
> ClearAll[poly]; poly={};
> Print[Timing[Do[AppendTo[poly,p],{i,1,n}]]];
> ClearAll[poly]; poly={};
> Print[Timing[Do[poly=Append[poly,p],{i,1,n}]]];
> ClearAll[poly]; poly={};
> Print[Timing[Do[poly=Join[poly,{p}],{i,1,n}]]];
>
> {5.8395 Second,Null}
> {5.7206 Second,Null}
> {6.29728 Second,Null}
>
> Tests were run on version 5.2 on a G5 desktop Mac. I expected Join to
> win,
> but it didnt. Is there a faster way?
>
>
Carlos,
use LISP style.
to append to a list it is always quite fast to build a nested list like
poly = {poly,p} in a loop and then post process it. In your case (graphic
primitives) you to not even need to post process since Graphics can handle
nested lists.
p = Line[ Table[{ Random[], Random[]}, {nr}] ];
poly4 = List[];
Print[Timing[
Do[poly4 = {poly4, p}, {i, 1, n}];
]];
{0.012001 Second, Null}
Show[Graphics[poly4]]
The point is the the post processing is done outside of the loop. In case
you need to post process remember that Flatten only flattens to up until a
specific head. Like:
p = g[ Table[{ Random[], Random[]}, {nr}] ];
poly5 = List[];
Print[Timing[
Do[poly5 = {poly5, p}, {i, 1, n}];
poly5 = Flatten[ poly5 ];
]];
{0.020002 Second, Null}
poly5[[1]]
Now, the question I have is why does this performance depend on the symbol
name of the head?
like in
p = h[ Table[{ Random[], Random[]}, {nr}] ];
poly5 = List[];
Print[Timing[
Do[poly5 = {poly5, p}, {i, 1, n}];
poly5 = Flatten[ poly5 ];
]];
{4.96831 Second, Null}
The problem with this is that Polygon seems to be a slow "head" and Line a
fast one. But perhaps I am missing something obvious here ;-)
hth,
Oliver
Oliver Ruebenkoenig, <ruebenko AT uni-freiburg.de>
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