Re: Convex random polyhedrons
- To: mathgroup at smc.vnet.net
- Subject: [mg85213] Re: [mg85200] Convex random polyhedrons
- From: Takashi Yoshino <tyoshino at toyonet.toyo.ac.jp>
- Date: Sat, 2 Feb 2008 03:27:45 -0500 (EST)
- References: <200802010721.CAA10045@smc.vnet.net>
It is easy to obtain the number of points from the results of ConvexHull3D. rp = Table[{RandomReal[], RandomReal[], RandomReal[]}, {20}]; polytope = ConvexHull3D[rp]; List @@@ polytope // Flatten // Partition[#, 3] & // Union // Length Steve Gray wrote: > Does anyone have a handy way in Mathematica of making convex random > polyhedrons in 3D? The number of points should be a parameter. The > points do not have to be evenly spaced (obviously) and if up to say > 10% of them are not quite convex, that's ok. I have some ideas but > maybe it's already been done. > I know about ConvexHull3D.m and maybe that's the best way, but > it doesn't return the number of points, which must be computed. That > seems inefficient because the number of points must be exact. > > Steve Gray > -- Takashi Yoshino Katachi Wiki: $BC/$b$,;22C$G$-$k7A$N2J3X%[!<%`%Z!<%8(B http://www.random-walk.org/katachi/ katachiML: $B7A$N2J3X$K$D$$$F5DO@$9$k%a!<%j%s%0%j%9%H(B http://www.random-walk.org/katachi/index.php?KatachiML
- References:
- Convex random polyhedrons
- From: Steve Gray <stevebg@roadrunner.com>
- Convex random polyhedrons