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Re: Convex random polyhedrons

  • To: mathgroup at smc.vnet.net
  • Subject: [mg85213] Re: [mg85200] Convex random polyhedrons
  • From: Takashi Yoshino <tyoshino at toyonet.toyo.ac.jp>
  • Date: Sat, 2 Feb 2008 03:27:45 -0500 (EST)
  • References: <200802010721.CAA10045@smc.vnet.net>

It is easy to obtain the number of points from the results of ConvexHull3D.

rp = Table[{RandomReal[], RandomReal[], RandomReal[]}, {20}];

polytope = ConvexHull3D[rp];

List @@@ polytope // Flatten // Partition[#, 3] & // Union // Length

Steve Gray wrote:
> 	Does anyone have a handy way in Mathematica of making convex random
> polyhedrons in 3D? The number of points should be a parameter. The
> points do not have to be evenly spaced (obviously) and if up to say
> 10% of them are not quite convex, that's ok. I have some ideas but
> maybe it's already been done. 
> 	I know about ConvexHull3D.m and maybe that's the best way, but
> it doesn't return the number of points, which must be computed. That
> seems inefficient because the number of points must be exact.
> 
> Steve Gray
> 


-- 
Takashi Yoshino
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