Convex random polyhedrons

*To*: mathgroup at smc.vnet.net*Subject*: [mg85200] Convex random polyhedrons*From*: Steve Gray <stevebg at roadrunner.com>*Date*: Fri, 1 Feb 2008 02:21:04 -0500 (EST)

Does anyone have a handy way in Mathematica of making convex random polyhedrons in 3D? The number of points should be a parameter. The points do not have to be evenly spaced (obviously) and if up to say 10% of them are not quite convex, that's ok. I have some ideas but maybe it's already been done. I know about ConvexHull3D.m and maybe that's the best way, but it doesn't return the number of points, which must be computed. That seems inefficient because the number of points must be exact. Steve Gray

**Follow-Ups**:**Re: Convex random polyhedrons***From:*Takashi Yoshino <tyoshino@toyonet.toyo.ac.jp>