Re: Viewpoint selector for Mac in 6.0?
- To: mathgroup at smc.vnet.net
- Subject: [mg86834] Re: Viewpoint selector for Mac in 6.0?
- From: dflatin at rcn.com
- Date: Sun, 23 Mar 2008 01:00:16 -0500 (EST)
- References: <fs26q4$96$1@smc.vnet.net>
On Mar 22, 1:52 am, Ravi Balasubramanian <br... at cs.washington.edu>
wrote:
> Hello friends,
>
> It appears that the viewpoint selector for 3D graphics is absent in 6.0
> (Mac version). Is there an alternate way to manually choose a view
> (other than trying different viewpoints repeatedly)? Suggestions
> appreciated.
>
> Ravi
> University of Washington
You can try this:
Manipulate[
Module[{x, y, z},
x = r Sin[\[Theta]] Cos[\[Phi]];
y = r Sin[\[Theta]] Sin[\[Phi]];
z = r Cos[\[Theta]];
Graphics3D[Cylinder[], ViewPoint -> {x, y, z}]
],
"ViewPoint",
{{r, 3}, 1.5, 10, Appearance -> "Labeled"},
{{\[Theta], Pi/4}, 0, Pi, Appearance -> "Labeled"},
{{\[Phi], Pi/6}, -Pi, Pi, Appearance -> "Labeled"}
]