Re: Axes at the origin, for 3D plots/graphs

*To*: mathgroup at smc.vnet.net*Subject*: [mg88388] Re: Axes at the origin, for 3D plots/graphs*From*: Jean-Marc Gulliet <jeanmarc.gulliet at gmail.com>*Date*: Sat, 3 May 2008 06:19:34 -0400 (EDT)*Organization*: The Open University, Milton Keynes, UK*References*: <fveh0m$5fh$1@smc.vnet.net>

ShibbyShayne at gmail.com wrote: > Does anyone know of a way to move the axes from the outside of the box > and have it centered at the origin instead? I know you can draw lines > using the graphics function to do this but it looks bad. I am looking > for something similar to how you can move the axes using AxisOrigin > for 2D plots. Out of the box, the equivalent to the 2D option *AxisOrigin* does not exist in 3D. *Axes origin for 3D Plots* http://forums.wolfram.com/mathgroup/archive/2005/Jun/msg00100.html You could write your own function. The following notebook might be help you started. *3D Axes* "Sometimes in calculus, it is useful to see the x, y, and z axes in a 3D plot. This notebook illustrates a method for placing a coordinate axis set in the middle of a 3D plot as opposed to a bounding box." http://library.wolfram.com/infocenter/MathSource/528/ HTH, -- Jean-Marc

**Follow-Ups**:**Re: Re: Axes at the origin, for 3D plots/graphs***From:*Murray Eisenberg <murray@math.umass.edu>