Re: Axes at the origin, for 3D plots/graphs
- To: mathgroup at smc.vnet.net
- Subject: [mg88388] Re: Axes at the origin, for 3D plots/graphs
- From: Jean-Marc Gulliet <jeanmarc.gulliet at gmail.com>
- Date: Sat, 3 May 2008 06:19:34 -0400 (EDT)
- Organization: The Open University, Milton Keynes, UK
- References: <fveh0m$5fh$1@smc.vnet.net>
ShibbyShayne at gmail.com wrote: > Does anyone know of a way to move the axes from the outside of the box > and have it centered at the origin instead? I know you can draw lines > using the graphics function to do this but it looks bad. I am looking > for something similar to how you can move the axes using AxisOrigin > for 2D plots. Out of the box, the equivalent to the 2D option *AxisOrigin* does not exist in 3D. *Axes origin for 3D Plots* http://forums.wolfram.com/mathgroup/archive/2005/Jun/msg00100.html You could write your own function. The following notebook might be help you started. *3D Axes* "Sometimes in calculus, it is useful to see the x, y, and z axes in a 3D plot. This notebook illustrates a method for placing a coordinate axis set in the middle of a 3D plot as opposed to a bounding box." http://library.wolfram.com/infocenter/MathSource/528/ HTH, -- Jean-Marc
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