Re: Buttons and Overwriting a Cell
- To: mathgroup at smc.vnet.net
- Subject: [mg105557] Re: [mg105545] Buttons and Overwriting a Cell
- From: Adam Griffith <adamg at wolfram.com>
- Date: Wed, 9 Dec 2009 05:41:54 -0500 (EST)
- References: <200912081143.GAA29184@smc.vnet.net>
Hi Gregory, In ref/Button, a 'roughly similar' example can be found: Button["Delete Me", SelectionMove[ButtonNotebook[], All, ButtonCell]; NotebookDelete[ButtonNotebook[]]] So for example, I would have my button programmatically find an appropriate location in a notebook to paste the table if one does not already exist. Otherwise, overwrite the cell with tag "RandomTable" using NotebookFind[] and NotebookWrite[]. I would also take a look at tutorial/ManipulatingNotebooksFromTheKernel which I found to be most useful for a project similar to yours. -Adam Gregory Lypny wrote: > Hello everyone, > > I'm trying to create a button that will produce a 2x2 table of random integers, which I think I've succeeded in doing with the following. > > Button["Hit Me", Print[TableForm[{{RandomInteger[{2,12}], RandomInteger[{2,12}]}, > {RandomInteger[{2,12}], RandomInteger[{2,12}]}}, > TableHeadings->{Automatic,Automatic}]]] > > I'd also like it to overwrite any existing table that it has produced on a previous click. I know I need to set CellAutoOverwrite to True, but I'm not sure how to work that into my Button statement. Any suggestions would be much appreciated. > > Regards, > > Gregory >
- References:
- Buttons and Overwriting a Cell
- From: Gregory Lypny <gregory.lypny@videotron.ca>
- Buttons and Overwriting a Cell