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"single-shot" autorun in Manipulate[] object
- To: mathgroup at smc.vnet.net
- Subject: [mg101276] "single-shot" autorun in Manipulate[] object
- From: dnquark <dnquark at gmail.com>
- Date: Sun, 28 Jun 2009 23:28:34 -0400 (EDT)
I am trying to create an animation by exporting a Manipulate[]
object. I have two controls, A and B. I need to have A go from Amin
to Amax, then (with A=Amax) B go from Bmin to Bmax, then (optionally)
A go from Amax to Amin.
Using AutorunSequencing option I can only make A cycle from Amin to
Amax back to Amin, and then with A=Amin B cycles from Bmin to Bmax and
back. Is there a way to control it in a finer manner such as desribed
above? Or do I have to use ListAnimate[]?
Thanks,
--Leo
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