"single-shot" autorun in Manipulate[] object
- To: mathgroup at smc.vnet.net
- Subject: [mg101276] "single-shot" autorun in Manipulate[] object
- From: dnquark <dnquark at gmail.com>
- Date: Sun, 28 Jun 2009 23:32:09 -0400 (EDT)
I am trying to create an animation by exporting a Manipulate[] object. I have two controls, A and B. I need to have A go from Amin to Amax, then (with A=Amax) B go from Bmin to Bmax, then (optionally) A go from Amax to Amin. Using AutorunSequencing option I can only make A cycle from Amin to Amax back to Amin, and then with A=Amin B cycles from Bmin to Bmax and back. Is there a way to control it in a finer manner such as desribed above? Or do I have to use ListAnimate[]? Thanks, --Leo