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Convex hull in 3D

I'm pretty sure that a few years ago I downloaded a function that Eric 
W. wrote to compute the CH of some points in 3D. He intended it to be a 
temporary solution because Mathematica has CH only for 2D. I can't find it now 
and I need it. I have only a dozen or so random points and don't need 
super speed.

Steve Gray

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