Re: Convex hull in 3D
- To: mathgroup at smc.vnet.net
- Subject: [mg111606] Re: Convex hull in 3D
- From: Yves Klett <yves.klett at googlemail.com>
- Date: Sat, 7 Aug 2010 01:31:49 -0400 (EDT)
- References: <i3gptp$35i$1@smc.vnet.net>
This seems to work, watch out for: ?*`Convex* pts = RandomReal[{-1, 1}, {100, 3}]; hull = ComputationalGeometry`Methods`ConvexHull3D[pts]; Graphics3D[{PointSize[Large], Point[pts], White, Opacity[0.5], hull[[1]]}] HTH, Yves Am 06.08.2010 12:59, schrieb S. B. Gray: > I'm pretty sure that a few years ago I downloaded a function that Eric > W. wrote to compute the CH of some points in 3D. He intended it to be a > temporary solution because Mathematica has CH only for 2D. I can't find it now > and I need it. I have only a dozen or so random points and don't need > super speed. > > Steve Gray >