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Re: Convex hull in 3D
- To: mathgroup at smc.vnet.net
- Subject: [mg111662] Re: Convex hull in 3D
- From: Christopher Henrich <chenrich at monmouth.com>
- Date: Mon, 9 Aug 2010 05:14:45 -0400 (EDT)
- Organization: Noöspheres 'R' Us
- References: <i3gptp$35i$1@smc.vnet.net>
In article <i3gptp$35i$1 at smc.vnet.net>,
"S. B. Gray" <stevebg at ROADRUNNER.COM> wrote:
> I'm pretty sure that a few years ago I downloaded a function that Eric
> W. wrote to compute the CH of some points in 3D. He intended it to be a
> temporary solution because Mathematica has CH only for 2D. I can't find it
> now
> and I need it. I have only a dozen or so random points and don't need
> super speed.
>
> Steve Gray
I submitted a set of packages for multidimensionl convex polyhedra to
the Wolfram Library Archive:
<http://library.wolfram.com/infocenter/MathSource/7034/>
I would advise that you convert your coordinates to rational numbers.
Then I think it would handle the problem you describe with satisfactory
speed.
--
Christopher J. Henrich
chenrich at monmouth.com
http://www.mathinteract.com
"A bad analogy is like a leaky screwdriver." -- Boon
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