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Re: Colors are off in Texture

  • To: mathgroup at smc.vnet.net
  • Subject: [mg114323] Re: Colors are off in Texture
  • From: Brett Champion <brettc at wolfram.com>
  • Date: Wed, 1 Dec 2010 02:10:34 -0500 (EST)

On Nov 30, 2010, at 3:05 AM, Yaroslav Bulatov wrote:

> Here's a side by side comparison of original pictures and one in
> Graphics3D mapping onto surface using Texture and viewed in
> orthographic projection
> 
> http://yaroslavvb.com/upload/save/mathematica-texture-off-colors.png
> 
> The right one is blurry even though it was Rasterized as the same
> resolution as the original one.The colors in the right one are
> different.
> 
> I'm not sure if this is a problem of Mathematica, or some video-card/
> OS interaction.
> Has anybody noticed a difference in colors when using Texture?
> 
> One solution is to determine the color shift and if so, invert it
> after Rasterizing the Graphic, but perhaps there's a simpler solution?

Use Lighting->"Neutral" in the Graphics3D.

Brett Champion
Wolfram Research


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