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UV Mapping meshes
Hi, What's the best way in Mathematica to UV map a polygon mesh? I know I can obtain the GraphicsComplex object for the mesh, and then I need to generate the UV map to put into the VertexTextureCoordinates option. But I don't know the best way of generating that UV map as I'm not sure how to deal with parts of Mathematica such as looking up the correct coordinates in the list. Are there any examples of this?