Re: rayshade POV Export help asked
- To: mathgroup at smc.vnet.net
- Subject: [mg130480] Re: rayshade POV Export help asked
- From: "John D. Hendrickson and Sara Darnell" <johnandsara2 at cox.net>
- Date: Mon, 15 Apr 2013 02:27:38 -0400 (EDT)
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- References: <20130406091010.A16136A50@smc.vnet.net> <61BB8990-5DE7-4909-8547-5845F5ADFE01@math.umass.edu> <5160638E.5000700@cox.net> <FEF3E58B-5424-424E-8FA9-0A424127940C@math.umass.edu> <51661812.8080700@cox.net> <AC998160-BD53-4555-A9E8-8381DA9380C8@math.umass.edu>
- Reply-to: johnandsara2 at cox.net
Murray Eisenberg wrote: > Did you just compile the Stanford Rayshade from source? On OS X? Sorry, just Standford Rayshade for Linux * However. The Newest rayshade.2.3.tar.gz handles POV much better than it had before. You might not benefit much from trying rayshade raytracer ** withstanding that, the folks at: http://macports.org might help you port rayshade and Utah Raster Toolkit from Linux to mac if you want to try. package netpbm most probably has been ported to mac already. Thanks again ! -- John ----------------------------- * I have just Linux to work with until I can afford a nice Apple. And I have not tried to get a remote account anywhere to try compiling other arches. ** except for Text[] quality being at first easier, and, for some things rayshade does does a nicer job, other times it takes longer for nothing)
- References:
- rayshade POV Export help asked
- From: debguy <johnandsara2@cox.net>
- rayshade POV Export help asked