Re: World map as Texture

*To*: mathgroup at smc.vnet.net*Subject*: [mg129964] Re: World map as Texture*From*: psycho_dad <s.nesseris at gmail.com>*Date*: Thu, 28 Feb 2013 21:25:02 -0500 (EST)*Delivered-to*: l-mathgroup@mail-archive0.wolfram.com*Delivered-to*: l-mathgroup@wolfram.com*Delivered-to*: mathgroup-newout@smc.vnet.net*Delivered-to*: mathgroup-newsend@smc.vnet.net*References*: <kgmn9m$8hu$1@smc.vnet.net>

Hi, This piece of code will (sort of) do it: img= Import["path to your image.png"]; SphericalPlot3D[1, {=CE=B8, 0, Pi}, {\[Phi], 0, 2 Pi}, PlotStyle -> Directive[Specularity[White, 30], Texture[img]], TextureCoordinateScaling -> True, TextureCoordinateFunction -> ({#4, #5} &), Lighting -> "Neutral", Mesh -> None, PlotRange -> All] You can find several free maps in different kinds of projections here: http://en.wikipedia.org/wiki/Map_projection The above code has a problem with the TextureCoordinateFunction, ie you need to know the type of projection and then supply the right arguments ({#4, #5} &) otherwise it will look distorted. Perhaps someone else has a better solution, as I'm quite interested in this myself as well :) Cheers