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Re: ROTATING ANIMATIONS in MMA?

  • Subject: [mg2498] Re: ROTATING ANIMATIONS in MMA?
  • From: ags at seaman.cc.purdue.edu (Dave Seaman)
  • Date: Wed, 15 Nov 1995 06:58:42 GMT
  • Approved: usenet@wri.com
  • Distribution: local
  • Newsgroups: wri.mathgroup
  • Organization: Purdue University
  • Sender: daemon at wri.com ( )

In article <DHv1M2.Anq at wri.com>, Allan Hayes  <hay at haystack.demon.co.uk> wrote:
>Zorro <berriz at husc.harvard.edu> wrote:
>>  Table[Show[3DObject, Boxed -> False,
>>  ViewPoint->{ 2 Cos[n 2 Pi/60], 2 Sin[n 2 Pi/60],2 }],
>>  {n, 0, 60}];

>Try the option SphericalRegion -> True inside Show.

An even easier way is:

	<<Graphics`Animation`

followed by:

	SpinShow[3DObject]

Dave Seaman


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