Re: ROTATING ANIMATIONS in MMA?
- Subject: [mg2498] Re: ROTATING ANIMATIONS in MMA?
- From: ags at seaman.cc.purdue.edu (Dave Seaman)
- Date: Wed, 15 Nov 1995 06:58:42 GMT
- Approved: usenet@wri.com
- Distribution: local
- Newsgroups: wri.mathgroup
- Organization: Purdue University
- Sender: daemon at wri.com ( )
In article <DHv1M2.Anq at wri.com>, Allan Hayes <hay at haystack.demon.co.uk> wrote:
>Zorro <berriz at husc.harvard.edu> wrote:
>> Table[Show[3DObject, Boxed -> False,
>> ViewPoint->{ 2 Cos[n 2 Pi/60], 2 Sin[n 2 Pi/60],2 }],
>> {n, 0, 60}];
>Try the option SphericalRegion -> True inside Show.
An even easier way is:
<<Graphics`Animation`
followed by:
SpinShow[3DObject]
Dave Seaman