Re: opacity "bleeds" in V7 graphics? [compared to V6]
- To: mathgroup at smc.vnet.net
- Subject: [mg95836] Re: opacity "bleeds" in V7 graphics? [compared to V6]
- From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
- Date: Wed, 28 Jan 2009 06:32:27 -0500 (EST)
- Organization: Uni Leipzig
- References: <glmss7$mkd$1@smc.vnet.net>
- Reply-to: kuska at informatik.uni-leipzig.de
Hi, this is a bug but obj = Plot3D[Sin[x^2 + y^2], {x, -3, 3}, {y, -3, 3}, PlotPoints -> 40, Mesh -> None, BoundaryStyle -> None]; obj /. GraphicsComplex[pnts_, dta_, more___] :> GraphicsComplex[pnts, dta, more, VertexColors -> (RGBColor[0, 0, 1, First[(# + 2)/4]] & /@ pnts)] may help. Regards Jens congruentialuminaire at yahoo.com wrote: > Hello MathGroup: > > I am not sure about this problem. Currently all I can tell is that the > result looks different between the 2 versions and we used to call this > "bleeding". > > The input run under both version is: > > Plot3D[Sin[x^2 + y^2], {x, -3, 3}, {y, -3, 3} > , ColorFunction -> (Directive[Opacity[#], Blue] &) > , PlotPoints -> 40, Mesh -> None] > > Any help you can provide is appreciated. > > Regards.. > > Roger Williams > Franklin Laboratory >