Re: Colors are off in Texture
- To: mathgroup at smc.vnet.net
- Subject: [mg114323] Re: Colors are off in Texture
- From: Brett Champion <brettc at wolfram.com>
- Date: Wed, 1 Dec 2010 02:10:34 -0500 (EST)
On Nov 30, 2010, at 3:05 AM, Yaroslav Bulatov wrote: > Here's a side by side comparison of original pictures and one in > Graphics3D mapping onto surface using Texture and viewed in > orthographic projection > > http://yaroslavvb.com/upload/save/mathematica-texture-off-colors.png > > The right one is blurry even though it was Rasterized as the same > resolution as the original one.The colors in the right one are > different. > > I'm not sure if this is a problem of Mathematica, or some video-card/ > OS interaction. > Has anybody noticed a difference in colors when using Texture? > > One solution is to determine the color shift and if so, invert it > after Rasterizing the Graphic, but perhaps there's a simpler solution? Use Lighting->"Neutral" in the Graphics3D. Brett Champion Wolfram Research