Re: Texture with transparency not working
- To: mathgroup at smc.vnet.net
 - Subject: [mg116512] Re: Texture with transparency not working
 - From: Chris Hill <chill at wolfram.com>
 - Date: Thu, 17 Feb 2011 05:21:11 -0500 (EST)
 
At 03:33 AM 2/16/2011, Sjoerd C. de Vries wrote:
>I've been trying all examples in the Texture doc page. They all work
>just great except for three: the first one is the example below the
>"Scope/texture styling" header and the other two are the examples
>below the" Generalizations and extensions" header. The common
>denominator is that all three examples use transparency in their
>textures.
Could you describe the result you get from these examples?  Is the 
rendering blank, non-transparent, etc?
Do those examples work if you supply this option to Graphics3D?
BaseStyle->{RenderingOptions->{"Graphics3DRenderingEngine"->"BSPTree"}}
This will change the algorithm used to render transparent scenes.
Chris Hill
Wolfram Research