Re: How Can I Include a Button in a Manipulate
- To: mathgroup at smc.vnet.net
- Subject: [mg120432] Re: How Can I Include a Button in a Manipulate
- From: Gregory Lypny <gregory.lypny at videotron.ca>
- Date: Fri, 22 Jul 2011 19:45:13 -0400 (EDT)
- References: <201107220107.VAA16785@smc.vnet.net>
Hi Heike,
Thank you. I'll certainly experiment with this one.
Gregory
On Fri, Jul 22, 2011, at 4:51 AM, Heike Gramberg wrote:
> You could do something like
>
> Manipulate[Module[{p},
> q; p = RandomInteger[max, {height, width}];
> p // TableForm],
> {{width, 3}, Range[8], SetterBar},
> {{height, 3}, Range[8], SetterBar},
> {{max, 4}, Range[10], SetterBar},
> {{q, False}, ControlType -> None},
> Control[Button["Regenerate", q = Not[q]]]
> ]
>
> Heike
>
> On 22 Jul 2011, at 02:07, Gregory Lypny wrote:
>
>> Hello everyone,
>>
>> I have a Manipulate that generates a random integer or integers
>> depending on the user's choice of parameters in a number of setter
>> bars. I'd like to include a button in the Manipulate's output pane
>> that allows the user to generate a new result by generating a new random
>> number while keeping all of the parameters in the setter bar the same.
>> Can that be done?
>>
>>
>> Regards,
>>
>> Gregory
>>
>
- References:
- How Can I Include a Button in a Manipulate
- From: Gregory Lypny <gregory.lypny@videotron.ca>
- How Can I Include a Button in a Manipulate