Re: FrontEnd: Rotation of "heavy" graphics objects
- To: mathgroup at smc.vnet.net
- Subject: [mg127973] Re: FrontEnd: Rotation of "heavy" graphics objects
- From: "djmpark" <djmpark at comcast.net>
- Date: Thu, 6 Sep 2012 04:15:15 -0400 (EDT)
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Craig, I don't know what your actual heavy graphics consists of, but for your example I think one can get acceptable behavior by eliminating the Mesh. Plot3D[Sin[10 Sqrt[x^2 + y^2]]/Sqrt[ x^2 + y^2], {x, -\[Pi], \[Pi]}, {y, -\[Pi], \[Pi]}, Mesh -> None, MaxRecursion -> 10, PerformanceGoal -> "Quality"] When one tries to rotate it with the mouse it takes 5 seconds or so for the mouse to "grab" the image but then it rotates fairly readily. Is it a great loss to eliminate the Mesh? Meshes generally falls into the category of "computer junk". Otherwise, one could make a custom dynamic presentation with two graphics, the first would be a simpler schematic that was rotated with say Slider controls and Euler angles, and the second heavy graphics would only be regenerated with an action button. Both images would be rotated within the box. Or if you were only rotating about a single axis I think you can set the slider so the action is performed only when the slider is released. This is obtained using the ContinuousAction option. David Park djmpark at comcast.net http://home.comcast.net/~djmpark/index.html From: W Craig Carter [mailto:ccarter at MIT.EDU] Hello, I am wondering if others would find the following feature useful, or might know how to do this with the current FrontEnd: When rendering "very heavy" graphics objects (* ---for example, but I don't recommend doing this--- Plot3D[Sin[10 Sqrt[x^2 + y^2]]/Sqrt[x^2 + y^2], {x, -Pi, Pi}, {y, -Pi, Pi}, MaxRecursion -> 10] *) Live rotation, panning, and magnification of the graphics object are understandably slow. I am wondering if it would be possible to have a graphics rotation modes where: a) a lower order graphic is rotated (as in the the PerformanceGoal option works in Manipulate) or b) Only a bounding box (or an x-y-z axis object) would rotate, and then the heavy graphics object would be re-rendered only once. Craig Carter