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RE:[mg 14178]Re: Very slow graphics rendering

Thanks very much to Paul Abbott. The polar expression seems to solve the
problem quite well. It is much faster.

It looks like the thing is to "draw" the curve in the same direction as
the limit curve will be. Thus, the polar writing of the sphere goes by
circles that are paralell to the x plane.

I am trying to figure out if this is applicable to curve limits that are
not paralell to one of the axes plane. Like the intersection of the
same sphere with this plane


Or with curve limits that are not circles or straight lines, like the
intersection of the former plane with this cone


> However, an alternative (polar) parameterization might be better:
> ParametricPlot3D[{r*Cos[t], r*Sin[t], 
>     If[r < 4/5, Sqrt[1 - r^2], Sqrt[1 - (4/5)^2]]}, 
> 		{r, 0, 4/5}, {t, 0, 2*Pi}]; 

Thank you for your help and your time.

Julio Vera

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