Re: Removing hidden polygons in 3D graphics
- To: mathgroup at smc.vnet.net
- Subject: [mg18754] Re: Removing hidden polygons in 3D graphics
- From: paulh at wolfram.com (P.J. Hinton)
- Date: Tue, 20 Jul 1999 01:33:21 -0400
- Organization: Wolfram Research, Inc.
- References: <7mp10c$l6d@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
In article <7mp10c$l6d at smc.vnet.net>, Dan Truong <dtruong at irisa.fr> writes: > Is there a routine to remove the polygons of a 3D graphics > which are fully hidden, to reduce postscript file sizes and > speed up their rendering (EPS in my casE) ? > > When I compile & view Latex files, I see all the layers which > are drawn from bottom to top... it's not very fast, and a lot > of data is just wasted. > > I know little of 3D rendering, but it might be even be easy > to implement at some point on Graphics3D once the view angle > is chosen , either during EPS generation in Display[] or > in Show[]? The answer to your question is no further away than your Help Browser. Paste this expression into a notebook and evaluate it. FrontEndExecute[ FrontEnd`HelpBrowserLookup[ "MainBook", {"2.9.14", "14.10"} ] ] -- P.J. Hinton Mathematica Programming Group paulh at wolfram.com Wolfram Research, Inc. Disclaimer: Opinions expressed herein are those of the author alone.