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Re: Removing hidden polygons in 3D graphics

In article <7mp10c$l6d at>, Dan Truong <dtruong at> writes:

> Is there a routine to remove the polygons of a 3D graphics
> which are fully hidden, to reduce postscript file sizes and
> speed up their rendering (EPS in my casE) ?
> When I compile & view Latex files, I see all the layers which
> are drawn from bottom to top... it's not very fast, and a lot
> of data is just wasted.
> I know little of 3D rendering, but it might be even be easy
> to implement at some point on Graphics3D once the view angle
> is chosen , either during EPS generation in Display[] or
> in Show[]?

The answer to your question is no further away than your Help

Paste this expression into a notebook and evaluate it.

    {"2.9.14", "14.10"}

P.J. Hinton	
Mathematica Programming Group		paulh at
Wolfram Research, Inc.
Disclaimer: Opinions expressed herein are those of the author alone.

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