Problems with meshs & non-Cartesian axes in 3D spaces.
- To: mathgroup at smc.vnet.net
- Subject: [mg16777] Problems with meshs & non-Cartesian axes in 3D spaces.
- From: Min-Wei Wong <minwei at gate.sinica.edu.tw>
- Date: Wed, 24 Mar 1999 02:24:13 -0500
- Organization: Computing Center, Academia Sinica
- Sender: owner-wri-mathgroup at wolfram.com
Thanks to all for your help. I've solved my problem with the routine of WreFrame. There're two more questions here. 1. In general, the Cartesian axes of 3D graphics shown in Mathematica are vertical to each other. Could I plot the graphics(e.g. a sphere) in non-Cartesian axes(for example, the angle between Y & Z axes are bigger than 90 degrees)? If yes, how to connect the add-on lines of axes in their actual 3D positions with the graphics ? 2. How to decrease the density of meshs on the surface of the sphere? I've tried the option of MeshRange & MeshStyle but failed at all. Could it be due to the Spherical coordinates? thanks. minwei minwei at gate.sinica.edu.tw