|
[Date Index]
[Thread Index]
[Author Index]
Re: MathGL3D: Keep axis when exporting to VRML ?
- To: mathgroup at smc.vnet.net
- Subject: [mg28999] Re: MathGL3D: Keep axis when exporting to VRML ?
- From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
- Date: Thu, 24 May 2001 04:07:19 -0400 (EDT)
- Organization: Universitaet Leipzig
- References: <9efk46$1cv@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
Hi,
why don't ask me direct :-)
No, the axes can't be exported. Some day MathGL3d
will get support for Text[] and all it's variants
and than the axes and labels are exported.
If you look arround you, you will see only 3d-objects
without axes and you *know* what you see :-).
The best solution on a www-page is to make an enbedded
window, showing the VRML file and a nice heading.
Regards
Jens
Joerg Christoffers wrote:
>
> Dear NewsGroup !
>
> I am using MathGL3D for Mathematica to do 3D visualization. When exporting
> the 3D object to VRML the axis gets lost. Is it possible to also export the
> axis and labels ? A 3D object without any labels and axis is worthless
> because nobody knows what it shows.
>
> Best regards
> Joerg.Christoffers at Philips.com
> Philips Semiconductors Germany
Prev by Date:
Re: Q: Extract Elements from a List?
Next by Date:
Re: Q: Extract Elements from a List?
Previous by thread:
MathGL3D: Keep axis when exporting to VRML ?
Next by thread:
Re: MathGL3D: Keep axis when exporting to VRML ?
|