Re: MathGL3D: Keep axis when exporting to VRML ?
- To: mathgroup at smc.vnet.net
- Subject: [mg29018] Re: MathGL3D: Keep axis when exporting to VRML ?
- From: Martin Kraus <Martin.Kraus at informatik.uni-stuttgart.de>
- Date: Fri, 25 May 2001 01:47:55 -0400 (EDT)
- Organization: Institut fuer Informatik, Universitaet Stuttgart
- References: <firstname.lastname@example.org>
- Sender: owner-wri-mathgroup at wolfram.com
Joerg Christoffers wrote: > > Dear NewsGroup ! > > I am using MathGL3D for Mathematica to do 3D visualization. When exporting > the 3D object to VRML the axis gets lost. Is it possible to also export the > axis and labels ? A 3D object without any labels and axis is worthless > because nobody knows what it shows. Not in all cases, but in many. From my experience with visualization software, I guess the problem is that developers are so happy to be able to render polygons that they easily forget about boring stuff like text. If your object is not too complex you might consider to use a Java applet to display it. JavaView http://www-sfb288.math.tu-berlin.de/vgp/javaview/index.html or LiveGraphics3D http://wwwvis.informatik.uni-stuttgart.de/~kraus/LiveGraphics3D/ are both able to display Mathematica graphics with axes and labels. (Well, I am not so sure about what JavaView is able to do exactly, but LiveGraphics3D does support axes rather well.) > Best regards > Joerg.Christoffers at Philips.com > Philips Semiconductors Germany Hope this helps Martin Kraus