Re: MathGL3D: Keep axis when exporting to VRML ?
- To: mathgroup at smc.vnet.net
- Subject: [mg29113] Re: MathGL3D: Keep axis when exporting to VRML ?
- From: Jens-Peer Kuska <kuska at informatik.uni-leipzig.de>
- Date: Wed, 30 May 2001 05:50:27 -0400 (EDT)
- Organization: Universitaet Leipzig
- References: <9efk46$1cv@smc.vnet.net> <9eksdd$7po@smc.vnet.net>
- Sender: owner-wri-mathgroup at wolfram.com
Hi, > Not in all cases, but in many. From my experience with visualization > software, I guess the problem is that developers are so happy to > be able to render polygons that they easily forget about boring stuff > like text. That's nonsens. Render Mathematica's Text[] need a copy of the full typesetting engine to display Text[x^3*Integrate[f[y],x],{0,0}] correct. But just simple labels like \[Phi] and \[Rho] need atleast the Mathematica fonts. Until the fonts are not free available or MathGL3d is distributed with Mathematica I will not include text. Because distributing MathGL3d without the fonts, when it need the fonts will influence the stability of the full program. > Hope this helps > > Martin Kraus Regards Jens