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Strategy for making and saving animations?
- To: mathgroup at smc.vnet.net
- Subject: [mg35779] Strategy for making and saving animations?
- From: AES <siegman at stanford.edu>
- Date: Tue, 30 Jul 2002 07:22:40 -0400 (EDT)
- Sender: owner-wri-mathgroup at wolfram.com
My overall objective is to create and store on HD a sizable number of
medium-length animations -- maybe 50 or more such animations, with maybe
100 frames each, each frame consisting of a not too complex
GraphicArray.
These are intended for later playback or projection as a full screen (or
near full screen) slide show on a Mac (OS 9.1, Mathematica 4.1), with forward
and backward single-stepping under arrow key control and ability to
restart from the first frame being important.
I'm lookng for advice on the best strategy for doing this.
1) I can generate each of the individual animations "by hand" -- run a
notebook containing a module that's iterated 100 times to generate the
100 frames, select the 100 graphics cells by hand, use the "Save
Selection as QuickTime" menu option to save to a QT movie, play this
move back later as a QT movie.
This is tedious, however, and I'm not that fond of the QT Movie Player
(can't get rid of the surrounding frame for example, at least AFAIK).
2) I can just save the notebook after evaluation -- presumably with
Editable->False for all Cells -- then use ^A and ^Y to animate the
graphics, and the up/down arrow keys to step forward and back through
them.
A not so minor annoyance, however, is that the animation starts off
running and you have to use the up/down arrow keys to stop it, then step
frame by frame back to the first frame.
In addition, AnimationDirection seems not to work as advertised, and as
a result restarting the animation from the beginning if you're up
somewhere around the 90th frame is a problem.
Inputting "?AnimationDirection" yields "Forward". Stepping forward
using the arrow keys or the ">" button on the control strip at the
bottom takes you to the end of the animation, but then stops and does
not loop around to the first frame (and the ">>" and "<<" buttons on the
control strip are grayed out).
If you move backward too rapidly by holding down the back arrow or "<"
button, however, you can overshoot the first frame and jump again to the
end.
Any better ideas for all this?
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