Re: Re: viewing 3D surfaces
- To: mathgroup at smc.vnet.net
- Subject: [mg51502] Re: [mg51480] Re: viewing 3D surfaces
- From: "David Park" <djmp at earthlink.net>
- Date: Wed, 20 Oct 2004 01:21:23 -0400 (EDT)
- Sender: owner-wri-mathgroup at wolfram.com
And also the simple use of SpinShow from the Animation package should not be overlooked. It has the advantage that it retains all of the graphics directives. If you use the up/down arrow keys you can turn the object around at will and stop to look at a particular view. But you only obtain rotation about one axis. However, this is often sufficient. David Park djmp at earthlink.net http://home.earthlink.net/~djmp/ From: Narasimham G.L. [mailto:mathma18 at hotmail.com] To: mathgroup at smc.vnet.net Marvellous it is, so much thanks to you all ! ..earlier in some newsgroup I remember to have read that what another system has by way of graphics 3D manipulation Mathematica does not, but here I see it covers almost everything that is needed or can be desired.. thanks again. Narasimham mathma18 at hotmail.com (Narasimham G.L.) wrote in message news:<ckt7pf$7ei$1 at smc.vnet.net>... > Is there now a way to look continuously all around at 3D surfaces by > mouse click/drag, in the way 3D ViewPoint Selector cube can be moved. > It can save much space in the code ( more I meant graphics repeated > output frames) compared to SpinShow frame animations.